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Working for the Space Program surely is its own reward, isn’t it? Well, as long as an agency’s Reputation lasts that is. Unpaid Intership Program: Boost your Science earnings without spending any Funds by hiring unpaid interns to do the data crunching.Open-Sourced Technologies: Divert Science earnings to make them public domain, increasing Reputation.Aggressive Negotiations: Enables players to get a discount on the cost of parts but at a cost to Reputation on each ‘discount’.The Strategy system is a new gameplay mechanic, where each strategy, once accepted, applies effects over several game aspects, specifically Kerbal Space Program’s three in-game currencies, Funds, Reputation and Science. Buildings can be decimated by poorly-steered rocketships and in the game’s Career Mode, require costly repairs for players trying to manage their space agency.Īmong these buildings is the new Administration Facility, in which players can select and activate Strategies. Players will experience a new challenge as the Kerbal Space Center, where players build and launch their rocketships, is now fully destructible.
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KSP: Economic Boom offer new players the most fully-realized version of the game, which is still in active development for PC, Mac and Linux as an Early Access title on Steam and via the game’s website.

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Kerbal Space Program, the award-winning, indie space agency sim game from Squad, released its latest update, Economic Boom, and it is available to play today.Updates are free to existing players.
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I have to say, our flight model may not be the nicest piece of code in the game, but the revised tuning on the new SP parts does make a huge difference. Other than that, I’ve mostly been working on bugfixing, but added a couple of features as well, and a couple of new stock vessels: The Learstar A1, a shuttle-like vessel that does, well, whatever a shuttle does and the Stearwing D45, a two-stage, twin-engine spaceplane. These are offered under the Operations dept, headed by Gus Kerman. The two new strategies are: Aggressive Negotiations - lowers the cost of new missions at the cost of a reputation hit on each ‘discount’, and Recovery Transponder Fitting - Increases launch costs, but also boosts the recovery factor for vessels landed far from KSC. I’ve added two new Strategies after the first initial 6, so we now have 4 departments and 8 strategies. Felipe (HarvesteR): Experimentals continue at a solid pace, bugs are being squashed left and right, and things are moving along nicely.
